I will award extra XP when a player deliberately uses PC traits to inform their role play, such as backstory, motivations, Obligations, Duty, and Morality. I start with 10 XP for each player as a base. How dangerous were the encounters, what did the players have to do to overcome a challenge, how many XP do the PC's currently have, etc. I take a number of items into consideration. We were then offered a job that will net us a new ship. We only lost some NPC Y-Wing pilots, so the whole party and all 3 transports made it to the destination. Before the space combat the whole party had some prep work to get the evac ready with various skill checks. 3 GR-75 transports with an escort of 9 Y-Wings had to survive 4 (dropped to 3 with a good astrogation roll) rounds of combat against a LOT of TIEs (fighters, some interceptors, and bombers too). The fourth session was a mass space evacuation. We managed to secure all the cargo in the ship and some of us were captured by Imperials only to be freed by rebels. There was a tense combat encounter against stormtroopers at the end. Avoiding imperials and sneaking repairmen into our spaceport, sneaking off to a rebel base, sneaking off to a crime lord's base to plant incriminating evidence. The third session involved a lot of stealth. It got shot down, but we managed to get it to a spaceport. The rest of the party was on the crashed ship and after 2 rounds was able to rig a gun to support our ship. Our ship was also attacked by Y-Wings with only a single pilot and an NPC doctor to man the gun. The second session had 2 combat encounters with a rival, a nemesis, and 6-8 minion groups of 4 spread between them. Then there was a handful of knowledge checks, some social interaction to get another job and find a navicomluter, and then one combat encounter against a rival and 2 minion groups of 4 while exploring a crashed Imperial ship for salvage. The first session involved taking a smuggling job and then stranding our selves with an astrogation despair. If you want more detail on anything I can post it. I typed up a session summary for the 4 sessions I've played in but mycomputer wasn't cooperating. I don't want to give out too much xp but also not too few (last round I had was in another system and after 3 months the players could just increase one skill which was too few xp given till then so I want to avoid the problem this time but also avoid going into the other extreme accidently.was also an online game) Tehy then flew to a nearby mining moon and persuaded the foreworker there that they can stay (they stunned him though as part of the deal was unacceptable by the moral standards of one of the chars) and anotehr miner that they get a few landspeeders to fetch the ingredients and went to a darkside cave inside a hill in the forest surrounding the mining station.fought a droid there and then flew to a cave (one of the landspeeders was destroyed en route thanks to a trap that threw a tree at one of the players the other player managed to save that one at the cost of his own landspeeder and 3 wounds).then they went to a lake got some special bark from the trees there and fought an oversized lizard that is about the summing up of what was happening in about 20 hours of play (last session was oversized). Hmmmmm rowdy: How much do you get done in those 3-4 hours? (curerntly we are at session 4 and what happened is that the players arrived at a space station, a child broke into their spaceship and from it they heard that a plague is hapenning on the station and they got to a healer and received a list of ingredients. Is that both offline or is Motivators mentioning about online?
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